Tarcrypt
One crypt. Everyone. Every day.
A tactical dungeon card game for iPhone. The shuffled deck is the dungeon, dealt as rooms of four cards. Fight monsters, arm swords that wear down, drink potions, flee when you must, and reach the bottom of the deck alive. Every daily is the same for everyone, and every daily can be survived by reasoning alone.
The daily crypt
One shared shuffle a day, climbing five depths over the week from a gentle Monday to a Nightmare Sunday. Everyone gets the same three charms to choose from. A streak that forgives one miss a week, a daily and a weekly Game Center board.
Charms
Every crypt offers three charms; take one or none. A Whetstone keeps your sword sharp but you start weaker; a Leech Blade heals on every kill but breaks sooner. Twenty charms, each with a gift and a cost, and every one changes the par. Seven rooms down, the checkpoint offers a second.
Boards
Today's crypt, this week's, the Descent and an all-time best, each with a friends view. Every score is an engine replay of your moves, so the boards are honest.
The Warden
Every deck ends with a Warden guarding the last room. It cannot be fled, but any sword can strike it, whatever its wear. Arrive armed.
The ladder
Thirteen rungs: five depths, then eight curses stacked on Nightmare. Survive a rung without undo and the next one opens. Every practice crypt is checked by the solver before you see it.
The Descent
Survive a crypt and go down. Every floor is a fresh shuffle one depth deeper, with the health and sword you arrived with. Nothing is guaranteed down there.
No luck to blame
Hold a card to see exactly what it costs. Your sword remembers what it killed. Fleeing burns the room. Every decision is yours.
Hints that teach
The solver knows the best move and explains why the others lose more health.
Pay once
The daily is free every day. Endless Dungeon unlocks the Descent, unlimited practice, the archive and seed replay. No ads, no subscription needed.